> For the complete documentation index, see [llms.txt](https://digitalmedia.gitbook.io/project/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://digitalmedia.gitbook.io/project/nc/level-5/quarter-1/game-design.md).

# Games Design

<https://www.sqa.org.uk/files/nq/F91511.pdf>

## Introduction

## Useful Links

{% embed url="<https://www.screenskills.com/careers/job-profiles/games/design/lead-games-designer/>" %}

{% embed url="<https://www.youtube.com/user/McBacon1337>" %}

{% embed url="<https://www.sqaacademy.org.uk/pluginfile.php/30460/mod_resource/content/9/12032012/index.html>" %}

## Technical Specifications

#### Type

Handheld, games console, phone, tablet.

#### Processor

To include the manufacturer - speed and architecture.

#### RAM

To include accurate  size and specification ( DDR4 ), older systems will be more difficult to define as system memory is sometimes on a cartridge or could be expanded.

#### Graphics Configuration

This will include the resolution and colour depth - can also include video capabilities

#### Backing Storage

Modern systems have large amounts of storage built in and also have different SDKs - older systems had no backing storage. Some included battery backup inside cartridges.

## Input Devices

* Microphones
* Cameras
* Joysticks - Analogue
* Buttons
* Triggers
* D-pad - Digital
* Touch pad
* Accelerometer
* Gyroscope
* GPS
* Steering Wheel
* Light Gun
* Keyboard
* Mouse

## Output Devices

* Rumble
* Lights
* Display
* Speakers
* Ambi-light
* Haptic Feedback

## Design Elements

* Narrative Design
* Character Design
* Level/Environment Design
* Game Mechanics
* User Interface Design
* Audio Design

## Flow Charts

{% embed url="<https://www.draw.io/>" %}

![](/files/-LaQOSj7S-vPZ9PuCiX7)

## Tasks

## Test

{% file src="/files/-LaG7qfC1cqd8hEYjMWr" %}
Worksheet
{% endfile %}
